Roles and Tasks in Among Us Explained
Understanding the roles in Among Us is the first step to playing effectively, whether as part of the majority trying to finish tasks or as one of the few trying to avoid detection. This page explains the core roles and how tasks and sabotages work within the game.
01
Crewmates
Crewmates make up the majority of players in most games. Their two main goals are to complete all assigned tasks across the map and to identify and vote out the Impostors before too many Crewmates are eliminated. Crewmates do not know who the Impostors are, which means much of their effort goes into observing other players, noticing inconsistencies in their stories and reporting suspicious behaviour during meetings.
Crewmates can also become victims of sabotage. Some sabotages, such as oxygen depletion or reactor meltdowns, must be fixed quickly or the Impostors win automatically, which forces Crewmates to react and sometimes reveals their location to others.
02
Impostors
Impostors are secretly assigned at the start of the round and know the identity of any other Impostors in the game. Their goal is to eliminate enough Crewmates, or to successfully sabotage the ship, before being identified and voted out. Impostors do not have real tasks to complete, but they can pretend to perform them to blend in with Crewmates.
Impostors have access to special abilities that Crewmates do not, including the ability to vent between certain locations and the ability to trigger sabotages such as cutting power, disabling communications or interfering with critical systems. Skilled Impostors use these tools sparingly and strategically, since being seen venting or acting suspiciously is one of the fastest ways to be identified.
03
Tasks
Tasks are short activities that Crewmates must complete at specific locations on the map. They range from simple actions, like entering a code or swiping a card correctly, to small puzzle-like mini-games. Tasks serve several purposes in the game:
- They give Crewmates a clear objective beyond simply watching other players.
- Completing all tasks is one of the two ways Crewmates can win the round.
- Being seen doing a task is one of the strongest pieces of evidence a Crewmate can offer during a discussion, since Impostors cannot actually complete real tasks.
Some tasks are visual, meaning other players nearby can see a visible effect when they are completed correctly, which makes them more reliable as proof of innocence than tasks with no visible confirmation.
04
Sabotages
Sabotage is one of the main tools available to Impostors. Depending on the map, sabotages can include cutting the lights, disabling communications, triggering a reactor or oxygen emergency, or locking doors to separate players. Sabotages serve two purposes for Impostors: they can create confusion and isolate Crewmates, and critical sabotages force Crewmates to abandon their tasks and rush to fix the problem, which can create opportunities for an unseen elimination.
05
Meetings and Voting
Meetings can be triggered in two ways: a player reports a body they have found, or a player presses an emergency meeting button, usually with a limited number of uses per round. During a meeting, all players discuss what they have seen and try to build a case for who the Impostor might be. After discussion, players vote to eject a suspect, or they can choose to skip if the evidence is unclear. Voting is often as much about reading behaviour and tone as it is about hard evidence, which is part of what makes the social side of the game central to its design.
06
Additional Roles in Some Versions
Depending on the settings chosen for a particular game, additional special roles may be available beyond the standard Crewmate and Impostor. These typically give certain players extra abilities or information, which can add further layers of strategy, though the balance of Crewmates trying to find the truth and Impostors trying to hide it remains the core of every round.